Discord Chat GitHub Repo Bug Reports Documentation

What is daochook?

daochook is a free feature-rich third-party enhancement/modification for the MMORPG, Dark Age of Camelot.
(See the features page for a full list of daochook’s features.)

Support My Work

Want to say thanks for daochook? Feel free to donate or sponsor me on the following platforms.

Sponsor via GitHub Sponsor via Patreon Donate via PayPal

daochook is released completely free of charge.
Donations and sponsorships are completely optional and are a means to say thanks.

How does daochook work?

daochook is an injected hook that is directly injected into the DAoC game client (game.dll) while launching the game.

Because of how daochook functions, it works entirely separate from the games files and DOES NOT require any additional client modifications! You do not need to modify any of your existing client files in order to use daochook making setup and usage a breeze.

Once injected into the game client, daochook then hooks itself onto several game functions allowing it to both take control of said functions, but also allow Lua addons to inject various things into the client as if it was done normally by the player.

For example, daochook hooks onto the games chat input where you would normally enter a command such as /wave to wave at someone. daochook intercepts all commands that run through the games command interpreter/handler and forwards them to its custom Lua addon engine. Addons can then decide if the command should be blocked from executing, allowing an addon to react to it first. This setup allows addons to implement and react to custom commands that are otherwise not built into the game client.

Along with this, by hooking the command handler function, Lua addons can also inject commands as if the player typed them, used a macro, or any other means of input the client would normally recognize.

This approach is applied for several major game functions allowing daochook to greatly enhance the features of the client.