In-Game Commands

daochook includes several custom commands that are built-in, which you can access by typing into the game chat like a normal slash command.

Commands follow the below syntax for arguments:

SyntaxMeaning
argThe argument is required and should be entered exactly how it’s displayed.
<arg>The argument is required, a value should be given.
<arg...>The argument is required, one or more values should be given.
(arg|arg)The argument is required, one of the displayed values should be given.
[arg]The argument is optional, a value is not required.
[arg...]The argument is optional, one or more values are allowed.

This list does not include any commands implemented from an addon!
These are simply the commands built into daochook directly.

Command: /addon

  • /addon load <name>
    • Loads the an addon by its name.
  • /addon unload <name>
    • Unloads an addon by its name.
  • /addon unloadall
    • Unloads all currently loaded addons.
  • /addon kill <name>
    • Kills an addon by its name. (Forces it to stop and unload.)
  • /addon reload <name>
    • Reloads an addon by its name.
  • /addon exec <name> <lua_string>
    • Executes a string of Lua code within the given addons Lua state.
  • /addon list
    • Lists the currently loaded addons.
  • /addon info <name>
    • Displays information about the given addon.
  • /addon link <name>
    • Opens the given addons homepage url in the systems default browser.

Command: /ambient

  • /ambient
    • Toggles the ambient lighting feature on or off.
  • /ambient <0 | 1>
    • Sets the ambient lighting feature on or off.
  • /ambient <r> <g> <b>
    • Sets the ambient lighting color.

Command: /fillmode

  • /fillmode
    • Toggles the fill mode feature on or off.

This feature toggles wireframe rendering on or off.

Command: /fog

  • /fog
    • Toggles overriding the games fog on and off.

This feature, when enabled, will disable the game from rendering fog.

Command: /zbuffer

  • /zbuffer
    • Toggles overriding the games zbuffer on and off.

This feature, when enabled, will disable the games z-buffer rendering state.